Vector graphics, rasterizing and puppet pins


see photos below, @ feet!

 

whenever use continuously rasterise option run problems. may workflow find layers seem jump around, broken digital break on tv, or random lines , cracks. problem @ moment random lines.

 

i have 3 compositions, 2 pre comps , 1 main. first precomp contains 1 vector layer, rasterise switch set. pre comp holding comp has rasterise switch set fx switch im using duik tools on first precomped layer. layer/second precomp has puppet pin if makes difference anyone. in second precomp, can see wierd out lines on shape, identical shape, 1st precomp showing through reason transparent 1pt outline?!

 

i can move shape around , odd outline stays in same place slices through shape move it, in theory can move shape other side of composition , have no problem... doesn't solve issue. final bigger comp containing 2 aforementioned comps has same issue 2nd comp.. structure need had test it.

 

currently layers 2d, may turn them 3d later on , run more jumpy weird rasterising issues..... when change rasterise or fx switches lines go, need rasterise option (even though right can't tell if it's effective, need fx holds initial puppet pin duik tools)

 

what doing wrong? please help!

 

pic 1 , 2, bot moved around outlines visible on feet, pic 3 has been moved far enough away precomps original position shows no lines. these come out on render.

capture.pngcapture1.pngcapture2.png

you can't use continuously rasterize function puppet tool @ same time. explained on puppet tool page in help. (and, if remember correctly, may suggest workaround.)

 

anyway, if make precomp includes artwork , use puppet pins on precomp without using continuously rasterize button on it, should work fine. so, if need larger, make larger before apply puppet pins.



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